Too many IDELs
A downloadable game for Windows
You thought one idle game was enough? Think again.
This is an idle game about idle games. You start with one, then unlock another. And another. Each one has its own mechanics, its own currency, and its own way of making numbers go up.
Use what you earn in one idle to unlock and upgrade the next. It's all connected.
Made in Python because I love idle games and I wanted to make one that never really ends.
Feedback welcome. Tell me what you think in the comments.
| Published | 6 hours ago |
| Status | In development |
| Platforms | Windows |
| Author | sr_vicente12 |
| Tags | Abstract, Casual, Clicker, Idle, Incremental, Management, Minimalist, python, Singleplayer |
| Average session | A few hours |
| Languages | Spanish; Castilian |
| Inputs | Mouse |
| Accessibility | Color-blind friendly, High-contrast |
| Content | No generative AI was used |
Download
Download
Too many IDELs.exe 17 MB



Comments
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Please review circular collectionables (in cuadrados level). They start to make a mess over time, I suppose it happens because they have to despawn on the very same frame they are spawned.
Also english translation would be nice (I'm not even sure what language it is now, probably esperanto?)
Windows complains about .exe not having a signature, not that it was a game issue but I think you should know.
Game itself is addictive and nice, you did a good job!
P. S. Maybe consider a html build?
Hiiii! I love getting a great feedback. I’m aware of the issue with the circles in the square game, I’ve spent days on it and am a bit frustrated, but I’ll get it fixed. As for the language, I’m already focusing on English, that’ll be in the next update. It’s currently in Spanish, the only reason I haven’t updated it sooner is that I was dragging my feet a bit, but I’m on it now👍
I don't know how to program in HTML😅, I'm doing it in Python, which is the language I had to use during my degree and seemed simple enough for my first game.
No pressure here, just my little wish. Afterall, browsers do have issues with savefiles, which standalone apps are free of.
As for circles, I'd recommend reviewing spawning function. Probably add an extra check just for case when circle is spawned on top of square. And/or level redraw after switching to another tab, to make cleaning rocess easier.
P. S. I'm programming in lua myself, but nothing releaseworthy. If you would ever feel like you could use game logic advice, feel free to ask.